Sometimes a game has some interesting ideas but let down by poor execution.
Xenobots is, sadly, one of those.
Tagged: 1993, DOS, Electronic Arts, first-person perspective, NovaLogic Inc, real-time strategy, sci-fi | 5 repliesContinue reading →
I'm always intrigued by games that build levels programmatically. And when they do so using my songs, I feel like I have some kind of input into the game.
AudioSurf claims to do this. Let's see if it does.
Tagged: 2008, audio seeding, demo available, driving, Dylan Fitterer, procedural generation, sci-fi, Steam, Windows | 1 replyContinue reading →
There are some games that I don't know where to start in talking about them, even though there is a lot to talk about.
Escape Velocity: Nova is one of those.
Tagged: 2002, Ambrosia Software, ATMOS, demo available, OS X, sci-fi, space shooter, Windows | 2 repliesContinue reading →
One of the goals of gaming for some time has been 'creating an interactive movie experience'.
While this may fall short of the mark, at least It Came From The Desert has an interesting twist on the idea.
Tagged: 1989, Amiga, b-movie, Cinemaware, Image Works/Mirrorsoft, point 'n' click, sci-fi, Sci-Fi Month | No repliesContinue reading →
Some games from times gone by leave a legacy with an entire generation of players. And those games sometimes get remade by fans.
Hurrican, though, is quite possibly one of the best fan remakes I've ever seen.
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It isn't often that we look at games that started out life on IBM's OS/2. I miss OS/2 very occasionally.
But Galactic Civilizations did exactly that.
Tagged: 2003, 4X, sci-fi, Sci-Fi Month, Stardock Entertainment, Steam, turn-based strategy, Windows | No repliesContinue reading →
There are some games that just never quite seem to fulfil any kind of destiny.
Flip-it and Magnose seems to be in that camp.
Tagged: 1990, Amiga, Image Works/Mirrorsoft, jump'n'run, puzzle-solving, sci-fi, Sci-Fi Month | No repliesContinue reading →
Sometimes when you play a game, you feel echoes of its predecessors' spirit flowing through them.
Endless Space seems to channel the spirit of one of the games I grew up with, sounds great to me.
Tagged: 2012, 4X, Amplitude Studios, indie, OS X, sci-fi, Sci-Fi Month, Steam, turn-based strategy, Windows | No repliesContinue reading →
Some games don't always appreciate their own greatness, on original release, anyway.
Dune II: Battle for Arrakis wouldn't just set a standard for its day, it would set the standard for the genre.
Tagged: 1001 Games, 1992, real-time strategy, sci-fi, Sci-Fi Month, Virgin Entertainment, Westwood Studios | No repliesContinue reading →
Some games are so great, they spawn clones and knock-offs. It is rare that the clone can stand up tall with its inspiration.
One game that probably can make that claim is Captive.
Developers (Y-Z, #)