I like point 'n' click games, and I like metal. And B-movie grade plots? Sure.
But do all these things come together in The Rockin' Dead?
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One of the goals of gaming for some time has been 'creating an interactive movie experience'.
While this may fall short of the mark, at least It Came From The Desert has an interesting twist on the idea.
Tagged: 1989, Amiga, b-movie, Cinemaware, Image Works/Mirrorsoft, point 'n' click, sci-fi, Sci-Fi Month | No repliesContinue reading →
Some games come with much praise, much hype and some hyperbole.
There was some reference (that I can't find now) to God creating the world in 6 days, and Core Design then made Universe.
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There are games that tell stories, stories that are deep and rich and full of life. And there are games that made the transition to the cinema screen, often with dire results.
Today's game is one of those rare gems that told a fantastic story, and so desperately should have made the transition, because anything would have been better than a stupid story about crystal skulls.
Tagged: 1001 Games, 1992, adventure, Amiga, DOS, Indiana Jones, LucasArts, OS X, point 'n' click, Retro Month, Steam, TV/film tie-in, Windows | 2 repliesContinue reading →
Well, a new month, a new theme - and as I mentioned yesterday, the theme for September is Retro Month.
Sort of a reversal, going from new beginnings to old friends, or perhaps not so friendly... anyway, today we're taking a look at Full Throttle by LucasArts.
Tagged: 1001 Games, 1995, adventure, cartoons, DOS, LucasArts, point 'n' click, quick time events (QTE), Retro Month | 5 repliesContinue reading →
Today we mark the half way point through New Beginnings Month, with a new beginning in multiple ways - the letter O brings us the beginning of a very strange series - On The Rain-Slick Precipice of Darkness, and today we're looking at Episode One.
Any game that bears any name of Penny Arcade is immediately going to conjure up characters that will be familiar to many, the role-playing duo of Gabe and Tycho from the comic, and I'm curious to see exactly what is done with this game!
Developers (Y-Z, #)